自從看過電影後覺得沈默之丘新系列作一直在走下坡了..
I am not happy about the direction they are taking after the first movie..
Silent Hill video game franchise
Showing posts with label SilentHill. Show all posts
Showing posts with label SilentHill. Show all posts
2007/09/12
2007/02/19
Pyramid Head Gub
Astrid has turned the terrifying Pyramid Head into a lucky symbol 'Gub'. It says: stroke it's back each day and receive plenty of good luck!
2006/09/03
2006/09/01
2006/06/06
2006/05/15
Silent Hill at Wikipedia
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Silent Hill at Wikipedia
A very comprehensive reference of Silent Hill series.
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Silent Hill (Japanese: Sairento Hiru) is the title of a survival horror video game franchise, produced by Konami.
As of 2006, there are five Silent Hill video games available (one available only in Japan), all of which were released to strong sales and critical acclaim. Gameplay includes action as well as puzzles, detailed environments, and storylines revealed through numerous cinematic cut scenes. Each game unfolds like a movie with several possible endings; the player's choices during the game determine which ending is shown. In 2006, Sony Pictures released a full-length Silent Hill film.
The hallmark of the Silent Hill games and the subsequent film is the tightly woven symbolism and plot devices tied together to place the protagonists (and the players/viewers) into a very personal horror story.
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Atmosphere:
The games' visual design has come in for strong praise, depicting dark, fog-enshrouded, decaying environments enhanced by chilling (and very sudden) sound effects and thoroughly unnatural, disturbing and surreal/absurd creature designs, some of whom seem to have been included simply to frighten and cause mental alarm rather to cause actual physical harm. Composer Akira Yamaoka has provided atmospheric and emotional music for the series, which ranges from the first game's post-industrial noise music to more traditional melancholy piano solos to heavy rock pieces. Many fans and reviewers have referred to the Silent Hill games as among the most disturbing ever made.
Gameplay elements that create the unique atmosphere in the game are the dense fog/pitch black settings, limiting visibility to about a three foot diameter about the character, coupled with the use of a radio that emits some of the so-called 'chilling sound effects' whenever a monster comes close to the main character. This creates a general feeling of paranoia in the player. One finds one's self dreading the noises that indicate the presence of the monsters that roam the streets. Being unable to see them, the player is forced to either run or hope they are facing in the correct direction for attack. This element is what distinguishes the series from other horror video games, which usually resort to simple surprise tactics, as opposed to suspense.
Silent Hill at Wikipedia
A very comprehensive reference of Silent Hill series.
----------
Silent Hill (Japanese: Sairento Hiru) is the title of a survival horror video game franchise, produced by Konami.
As of 2006, there are five Silent Hill video games available (one available only in Japan), all of which were released to strong sales and critical acclaim. Gameplay includes action as well as puzzles, detailed environments, and storylines revealed through numerous cinematic cut scenes. Each game unfolds like a movie with several possible endings; the player's choices during the game determine which ending is shown. In 2006, Sony Pictures released a full-length Silent Hill film.
The hallmark of the Silent Hill games and the subsequent film is the tightly woven symbolism and plot devices tied together to place the protagonists (and the players/viewers) into a very personal horror story.
-----------
Atmosphere:
The games' visual design has come in for strong praise, depicting dark, fog-enshrouded, decaying environments enhanced by chilling (and very sudden) sound effects and thoroughly unnatural, disturbing and surreal/absurd creature designs, some of whom seem to have been included simply to frighten and cause mental alarm rather to cause actual physical harm. Composer Akira Yamaoka has provided atmospheric and emotional music for the series, which ranges from the first game's post-industrial noise music to more traditional melancholy piano solos to heavy rock pieces. Many fans and reviewers have referred to the Silent Hill games as among the most disturbing ever made.
Gameplay elements that create the unique atmosphere in the game are the dense fog/pitch black settings, limiting visibility to about a three foot diameter about the character, coupled with the use of a radio that emits some of the so-called 'chilling sound effects' whenever a monster comes close to the main character. This creates a general feeling of paranoia in the player. One finds one's self dreading the noises that indicate the presence of the monsters that roam the streets. Being unable to see them, the player is forced to either run or hope they are facing in the correct direction for attack. This element is what distinguishes the series from other horror video games, which usually resort to simple surprise tactics, as opposed to suspense.
2006/04/25
Silent Hill - the movie -
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I adore SH games, and I enjoyed the film. Especially in this foggy night of north London, which coincides with the atmosphere in the game.
But there is something missing in this film adaptation. SH horror is fundamentally based on psychological aspects toward heaven and hell inspired from film Jacob's Ladder, blended with Demonology and dark American folklore flavours. The filmmakers paid a lot attentions on the look and camera work to re-create game-play stimulation, but missed out the suspenseful sound effects and the true essence of the game - the ambiguity relations between characters and monsters, the hidden puzzles of mysterious Silent Hill nature, and the dark humour towards the whole insanity, those made the game appealing. Besides a cinema experience would never be the same as a single player gaming experience, therefore the film seemed less shocking nor scary for me.
Nevertheless I think the film is still pretty enjoyable. I also respect it as a filmmaker's contribution to the original SH story, appears to be intriguing and entertaining. Although I felt that Yamaoka should have composed a new set of soundtracks instead of using all the songs from the game series.
======================================
I posted my rating and comment above on IMDb
IMDb user comments for Silent Hill (2006)
Silent Hill (2006) on IMDb
----------------------------------------------------
沈默之丘電影: 好看之餘美中不足 (7/10分)
電影晚場出來在北倫敦的大霧之中, 彷彿又身處沈默之丘遊戲場景. 感覺我已將遊戲的狂熱投注為觀賞其電影版的享受.
然而好看之餘仍有美中不足. 沈默之丘遊戲架構出來的恐怖氛圍乃源於多處, 尤其深受電影'雅各天梯 (Jacob's Ladder)'對天國與地獄於精神層面的意義之說所啟示, 另取材於魔鬼論說及美國民間怪談等等. 電影版對遊戲的忠實多著墨於美術及攝影技巧, 可惜未能在原作精髓下工夫 - 好比各角色與怪物間模稜兩可的關係, 層層謎題下隱晦不明的沈默之丘正體, 以及不時蹦出來嘲笑現實的黑色幽默. 也不見遊戲中營造精神恐懼感的寂靜和懸疑音效元素. 此外, 相較於觀賞電影和單人遊戲經驗的不同本質, 我難以對本片情節感到恐懼或是震撼.
我視電影版為製片者對遊戲原作的另一種詮釋, 有它自己的另一番風味. 不過我認為山岡晃實在該為電影譜全新曲目的, 而不是只拿遊戲系列的原聲帶來用.
I adore SH games, and I enjoyed the film. Especially in this foggy night of north London, which coincides with the atmosphere in the game.
But there is something missing in this film adaptation. SH horror is fundamentally based on psychological aspects toward heaven and hell inspired from film Jacob's Ladder, blended with Demonology and dark American folklore flavours. The filmmakers paid a lot attentions on the look and camera work to re-create game-play stimulation, but missed out the suspenseful sound effects and the true essence of the game - the ambiguity relations between characters and monsters, the hidden puzzles of mysterious Silent Hill nature, and the dark humour towards the whole insanity, those made the game appealing. Besides a cinema experience would never be the same as a single player gaming experience, therefore the film seemed less shocking nor scary for me.
Nevertheless I think the film is still pretty enjoyable. I also respect it as a filmmaker's contribution to the original SH story, appears to be intriguing and entertaining. Although I felt that Yamaoka should have composed a new set of soundtracks instead of using all the songs from the game series.
======================================
I posted my rating and comment above on IMDb
IMDb user comments for Silent Hill (2006)
Silent Hill (2006) on IMDb
----------------------------------------------------
沈默之丘電影: 好看之餘美中不足 (7/10分)
電影晚場出來在北倫敦的大霧之中, 彷彿又身處沈默之丘遊戲場景. 感覺我已將遊戲的狂熱投注為觀賞其電影版的享受.
然而好看之餘仍有美中不足. 沈默之丘遊戲架構出來的恐怖氛圍乃源於多處, 尤其深受電影'雅各天梯 (Jacob's Ladder)'對天國與地獄於精神層面的意義之說所啟示, 另取材於魔鬼論說及美國民間怪談等等. 電影版對遊戲的忠實多著墨於美術及攝影技巧, 可惜未能在原作精髓下工夫 - 好比各角色與怪物間模稜兩可的關係, 層層謎題下隱晦不明的沈默之丘正體, 以及不時蹦出來嘲笑現實的黑色幽默. 也不見遊戲中營造精神恐懼感的寂靜和懸疑音效元素. 此外, 相較於觀賞電影和單人遊戲經驗的不同本質, 我難以對本片情節感到恐懼或是震撼.
我視電影版為製片者對遊戲原作的另一種詮釋, 有它自己的另一番風味. 不過我認為山岡晃實在該為電影譜全新曲目的, 而不是只拿遊戲系列的原聲帶來用.
2006/02/09
2006/02/06
2006/01/22
2006/01/05
Pyramid Head!!!
{image}
在Silent Hill movie官網的intro中
竟被我發現傳說中(編劇的日記)會出現的Pyramid Head(三角頭)
Pyramid Head是2代中的經典魔物
為什麼會出現在由1代改編的電影版呢???
在Silent Hill movie官網的intro中
竟被我發現傳說中(編劇的日記)會出現的Pyramid Head(三角頭)
Pyramid Head是2代中的經典魔物
為什麼會出現在由1代改編的電影版呢???
2005/12/31
2005/12/07
沉默之丘
剛找到導演 Christophe Gans 在法國雜誌新的訪談錄:
1> 提到音樂是由遊戲原製作 山岡晃 擔綱.
2> Christophe 本身是 Silent Hill 迷, 在五年前自己提議改拍為電影版.
3> 電影情節改編自一代, 延伸至三代. 視覺部份大多取自二代. 電影重現 Silent Hill 中天堂, 地獄(黑暗), 煉獄(霧)和現實四種世界.
4> 導演他自己和其他兩位導演合寫劇本. 因為某些原因劇中主要角色都是女性. 電影有可能會列入限制級(這表示電影會有更大活度的好消息). 而且導演坦承目前為止還沒有出現一部由電玩改編的好電影.
強烈推薦法國導演 Christophe Gans 的前部法語片大作(個人最愛之一) Brotherhood of the Wolf (美語官網).
1> 提到音樂是由遊戲原製作 山岡晃 擔綱.
2> Christophe 本身是 Silent Hill 迷, 在五年前自己提議改拍為電影版.
3> 電影情節改編自一代, 延伸至三代. 視覺部份大多取自二代. 電影重現 Silent Hill 中天堂, 地獄(黑暗), 煉獄(霧)和現實四種世界.
4> 導演他自己和其他兩位導演合寫劇本. 因為某些原因劇中主要角色都是女性. 電影有可能會列入限制級(這表示電影會有更大活度的好消息). 而且導演坦承目前為止還沒有出現一部由電玩改編的好電影.
強烈推薦法國導演 Christophe Gans 的前部法語片大作(個人最愛之一) Brotherhood of the Wolf (美語官網).
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