2006/10/03

How to play RAN

One set of RAN has 12 cubes
that contain a total of 72 images.
You may play with more than one set,
the more the merrier.

Single player
Choose as many cubes as you like,
roll them randomly like dice.
Write a story inspired by the images
that appear on the cubes.
You may read the images in any sequence you wish,
try to write as many stories as you can.

Multiplayer
Preferably more than three people
(at least two players and one referee).

Possible scenario
Time limit for each turn.
(Can be decided by the referee or the entire group.)
Set story theme.
(Can be decided by the referee or the entire group.)

Appoint a referee in charge of keeping score and time,
and making final decisions
(in the event of disagreements).
Choose an equal number of cubes for each player
and one 'end-cube' for the referee.

The first player rolls one cube,
and, inspired by the image on the cube,
begins to tell a story.
The next player rolls a cube,
and placing it next to the first player's cube attempts
to continue the story.
If he or she manages to do this one point is awarded.

If a player cannot continue the story
in the agreed time-scale
he or she must forfeit their turn
and receive one minus point.
If the next player can continue the story
then he or she gets one point
and can continue with their own turn,
if they can do this successfully
then they are awarded 2 points.

This sequence of play continues until all cubes are used,
the referee then rolls his 'end-cube'
and each of the players provides
the best ending they can think of
by writing it down on a piece of paper
which bears an identifying codeword
(not the name of the player)
and which they keep a copy of face down on the table
- the referee will choose the best ending
and announce the identifying codeword
in order to reveal the winning ending.
The player with the best ending is awarded 3 bonus points.

The winner is the player who gets the highest points
by the end of the game.